package airBattle
{
import airBattle.IAirState;

/**
 * @author daichangxin
 */
public class DeathState implements IAirState
{
	private var _context:AirContext;
	
	public function DeathState(context:AirContext)
	{
		_context = context;
	}
	
	public function move() : void
	{
		trace("看看是啥飞机， 可以跳伞不，还是自爆掉了， 如果可以跳伞就切到idle??");
	}

	public function attack() : void
	{
		trace("都挂了，还攻击");
	}

	public function attacked() : void
	{
		trace("都挂了，还被击。。");
	}

	public function idle() : void
	{
		trace("都挂了，还站立？");
	}

	public function death() : void
	{
		trace("咋？再死一次?!");
	}
}
}
